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1. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
The range increase is nice, but the reticule still causes an issue. Even while aiming, it doesn't get very small. The large spread means that at a range, only ~30 of your reticule is actually filled by the target. If you are aimed center of mass, ...
- by Engvar Selequel - at 2013.07.03 03:04:00
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2. Auto-Restock - in Feedback/Requests [original thread]
I would have to agree that auto-restocking would be bad. Enough of the reasons are already listed that I won't elaborate on my opinions. On the other hand, making the manual restocking system a little more intelligent would actually save people s...
- by Engvar Selequel - at 2013.07.03 02:56:00
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3. Range of ALL Classes - Feedback & Request - in Feedback/Requests [original thread]
Heavy player here! Battle from my point of view. With controller settings as fast as possible... -Stand behind a crate, hold down a hallway. Unless they throw grenades, I can't turn around before they go off, let alone run. -Stand behind a crate...
- by Engvar Selequel - at 2013.06.22 18:11:00
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4. (feedback) tired of the overwhelming assault in dust 514 - in Feedback/Requests [original thread]
I think the focus should not be on balancing all the groups, but allowing them to excel in their area of expertise. Currently, I think the effort is to balance everything, and instead it's hurting the snipers and heavies. Snipers deal more damage ...
- by Engvar Selequel - at 2013.06.22 17:31:00
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5. [Request] WP for dealing damage. - in Feedback/Requests [original thread]
I would have to agree with this. Anti-armor builds get horribly low numbers a lot of times.My CEO brought down 3 tanks on the opposing team to a fraction of their armor, only to have someone with an AV grenade take the kill, and someone who random...
- by Engvar Selequel - at 2013.06.22 16:59:00
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